![]() ![]() usr/bin/ld: x11_common.c:(.text+0xb44): undefined reference to XF86VidModeSetViewPort' /usr/bin/ld: obj-unix/release/gfx/common/x11_common.o: in function x11_exit_fullscreen': usr/bin/ld: obj-unix/release/gfx/common/x11_common.o: in function x11_enter_fullscreen': x11_common.c:(.text+0xb18): undefined reference to XF86VidModeSwitchToMode' usr/bin/ld: obj-unix/release/gfx/common/x11_common.o: in function get_video_mode': x11_common.c:(.text+0x8b4): undefined reference to XF86VidModeGetAllModeLines' usr/bin/ld: obj-unix/release/gfx/common/x11_common.o: in function x11_get_refresh_rate': x11_common.c:(.text+0x7b8): undefined reference to XF86VidModeGetModeLine' After following the tutorial, I get the following message after the make step: I just got my Raspberry Pi 4 today and wanted to try my hand at putting retroarch on it. Update everything and restart - skip if you know this is done already.I used the OpenGL driver (Enabled by default)Īdvanced Options -> GL Driver -> G2 OpenGL desktop driver.I used 'Raspbian Buster with desktop' installed from NOOBS.This Reddit post showing the performanc gains over the pi 3b+.I'm new to Raspberry Pi and RetroArch myself so this was super helpful and I recommend looking through it. This gist showing the basic steps for building and configuring for raspberry pi 3.Guide for myself and others to get RetroArch running on the new Raspberry Pi 4 while projects like RetroPie get an image out for the rpi4.ĭisclaimer: I am not an expert and this may not be the most optimal build possible, but it works. Setting up RetroArch on Raspberry Pi 4 and building emulator cores ![]()
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January 2023
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